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casting the net

What Web-based worlds tell researchers about the real one

Posted on the January 28th, 2008

What we can learn from people’s behavior in Web-based worlds such as Second Life and World of Warcraft is the subject of an article today in the Christian Science Monitor online. Reporter Chris Gaylord talks to, among others, scholar Robert J. Bloomfield at Cornell University.

Bloomfield describes how he and his colleagues are researching economic policy issues by taking a look at choices players make in virtual reality. There are an estimated 73 million people now participating in these online worlds, according to the article.

Intrigued with Bloomfield’s ideas, I looked around online and found Metanomics.net, where he blogs. There I found a link to Serious Games Institute (SGI) and the video below. It is an interview with SGI director David Wortley who also explains how and why more scholars and business leaders are increasingly taking online games seriously.


Find more videos like this on Serious Games - The Serious Games Networking Portal

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